Thirst for Souls screenshot

The first week of the game! I can already see a big difference from that ugly boxy prototype I created on the first day.

Game Progress

I used Unity’s probuilder to prototype a castle, I could’ve skipped this as I didn’t use it.

unity probuilder

 

I used the Unity built-in terrain tool to create a rough terrain from what I was imagining in my mine. It was pretty easy to use.

unity terrain

Those blue boxes are placeholders for towns that will be just there for the atmosphere. I figured the world would feel empty without some other civilisations around us. So I created 3 towns.

unity low-poly town unity low-poly town unity low-poly town

 

For a better atmosphere, I created a low-poly boat model and made a script to randomly use one of 4 materials, for some diversity. I used Unity’s Navmesh for the boats to go from one place to a random destination. (from 6 destinations)

 

I added some terrain textures because people thought it was gonna be a snow game, and because I should.

game dev terrain

 

Then I placed some rocks around the world.

game dev world building

 

Finally, I replaced one of the towns for a more consistent look, as it felt too cartoony compared to other towns.

old town new town

 

Social Media

The game was not the only thing I worked on, of course. I have also created social media accounts and started to grow them, mostly by engaging with the community. I felt really welcome on Twitter. Instagram is doing great too. Tumblr, Google+ and Pinterest seem dead for me tho, no growth at all. I should make an article on this. I didn’t create a Facebook page, I think it would be too hard to grow because of the Facebook algorithm.

What’s Next?

For this week I will be working on filling up the game world more. I will add trees, foliage, and some items laying around. I will also start working on some game characters, which is going to be hard for me since I still suck at modeling. We’ll see!